Earlier I posted some opinions and figures on selling experience books. My conclusion was: you should not. That, assuming you play a lot: you are in a guild, finish all the subgames each time they are offered, and do 2.5 quests per day.
However an anonymous poster corrected me. I assumed you'd go to level 200 at each level of evolution, even though you need only go to 180 (uncapped) or 185 for evo 1 and 2 respectively. Duh! Embarrassing mistake. Let's correct that and recompute. (Obviously anonymous already did this computation, but I'm showing the work here.)
So, experience. Here's data. To fully max out a hero at 200ee, you need level 180 then 185 then 200. Level 180 requires 77508850 EXP; level 185 takes 100486350 EXP; level 200 takes 208918850 EXP. 200ee thus takes 386914050 EXP. Similarly, 200ee takes 3 full sets of honor badges to 200, minus a handful of the little ones. (When you evolve, you don't have to do the small levels.) The total required is 814,000 + 800,000 + 780,000 = 2394000 HB.
Thus, in terms of outlays needed to max heroes, the ratio of EXP:HB is ~162. If we earn more than 162 EXP per HB earned consistently, then books will pile up unused (and heroes will be blocked) and we should sell some books to equalize.
However an anonymous poster corrected me. I assumed you'd go to level 200 at each level of evolution, even though you need only go to 180 (uncapped) or 185 for evo 1 and 2 respectively. Duh! Embarrassing mistake. Let's correct that and recompute. (Obviously anonymous already did this computation, but I'm showing the work here.)
So, experience. Here's data. To fully max out a hero at 200ee, you need level 180 then 185 then 200. Level 180 requires 77508850 EXP; level 185 takes 100486350 EXP; level 200 takes 208918850 EXP. 200ee thus takes 386914050 EXP. Similarly, 200ee takes 3 full sets of honor badges to 200, minus a handful of the little ones. (When you evolve, you don't have to do the small levels.) The total required is 814,000 + 800,000 + 780,000 = 2394000 HB.
Thus, in terms of outlays needed to max heroes, the ratio of EXP:HB is ~162. If we earn more than 162 EXP per HB earned consistently, then books will pile up unused (and heroes will be blocked) and we should sell some books to equalize.
As I posted in the original assessment, the total experience I am earning per day (at Insane 4-10 and HBM S) is roughly 14.2m/day.
Similarly, I am getting about 50000 HB/day from all sources.
9.4m/50000 is ~188. This is slightly above the breakeven point above. So I was wrong: at least with these numbers, I will want to sell some books. I doubt all of them, because it is close. But I'll have to pay attention.
Also, as anonymous points out, you can increase experience by the Enlightenment talent. I do this as much as possible. For example right now I have Enlightenment 1 on my DD, who I am taking to 200e (I have no dupes for him). Then I'll work on Medusa, with Enlightenment 3, again to 200e unless I get wildly lucky on some gem rolling.
| 20% extra experience is nice. |
One more good point anonymous made. Some people stop heroes at 180ee (uncapped), which saves 131410000 EXP; the ratio of earnings in that case is 255504050/2394000=~107. I don't think this is necessary, but if you are super tight on honor badges, consider it.
So, why do have so many honor badges? My guess is because I have only recently gotten to ID4-10; I was stuck sweeping expert dungeons until last September. The different in experience is rather large. But now that I am sweeping ID4-10, I should expect to run dry pretty soon.
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